You import the simulated particles using the connectivity plugins and use them to define characteristics, such as mesh the particles or or implement as a consistent mass of fluid. The RealFlow RenderKit will then generate this at render time. The connectivity plugins help establish the One can mesh within RealFlow itself to generate the geometry to import back into the 3D application, or skip the process of meshing by using the RealFlow RenderKit. (image capture from vimeo RealFlow 2014 demo video) Once those simulations are complete there are two options in RealFlow 2014 for moving this work product back to your 3D application for final work and rendering and animation.Ġ1 – RealFlow 2014 now includes free RealFlow RenderKit 2014. Model data from your 3D application (e.g.: see list above) are brought into RealFlow where it can interact with the particle simulations. RealFlow works by implementing particle simulations directly in the RealFlow 2014 application. With the exception of Max all of these programs are supported on both Mac and Windows and often Linux operating systems.
Cinema 4D, LightWave, 3ds Max, Maya, softimage, and Houdini are all supported. RealFlow 2014 works across both Mac, Windows and Linux platforms and the RenderKit works through compatible systems.
#Realflow free professional#
While RealFlow 2014 is a standalone 3D application for working with physics-based fluids that works in conjunction with professional 3D application packages, the RealFlow RenderKit 2014 is an additional component that works to provide streamlining options for the RealFlow workflow. Next Limit has released RealFlow RenderKit 2014, now free to all users.